| Premium Gold
Time (4 weeks) |
| **
For 3 hours a day, you can get additional 100%
exp. Phy. damage/Mag. damage 5% increase Phy.
damage/Mag. damage 5% absorption Attack rating
5% increase Parry ratio 5% increase When
enchanting items, chance of enchant success rate
5% increase When enhancing items, chance of
enhance success rate 5% increase Str, Int stat
+3 When using stall, avatar stall can be used
Premium quest can be proceeded (additional skill
points can be obtained) [Special Bonus]
PREFERRED GAME ACCESS
| |
|
| Premium
Silver Time (4 weeks) |
| **
For 3 hours a day, you can get additional 60%
exp. Phy. damage/Mag. damage 5% increase Phy.
damage/Mag. damage 5% absorption Attack rating
5% increase Parry ratio 5% increase When
enchanting items, chance of enchant success rate
5% increase When enhancing items, chance of
enhance success rate 5% increase Str, Int stat
+3 When using stall, avatar stall can be used
[Special Bonus]PREFERRED GAME ACCESS (users can
log into game during server traffic hours) ** A
day is consider
| |
|
| White Wolf
Summoning Scroll |
| Scroll
that can summons white wolf. Wolf of Barbari
tribe looks like leopard and strong as white
tiger. Merchants who cross Silkroad capture and
sell at a hiogh price.
| |
|
| Three
Footed Crow Summon Scroll |
| Bird
of a legend, also said to be the messenger of
the sun, Three Footed Crow lives at the sun
eating the flame of the sun.
| |
|
| Penguin Summon
Scroll |
| An
animal that did not exist on the continent, it
is assumed that Penguins came from the cold area
in the south. Unlike their cute and small
appearance, they are very aggressive. Rumors say
that they suppressed the surrounding areas with
brute force.
| |
|
| Monkey Summoning
Scroll |
| This
scroll summons a Holy Animal, the monkey for 4
weeks. This monkey only lives high up in the
Yumju area and as a holy animal joined to the
form of a monkey, it is more intelligent than
the humans. It is also very gentle as a result.
It is also very emotional and if the friendship
between the human and this animal is right, this
animal will help the human in many ways to lend
great assistance.
| |
|
| Squirrel
Summoning Scroll |
| This
scroll summons a Holy Animal, the squirrel for 4
weeks. Squirrel is a Holy Animal that only lives
in the area where gods live, Yeomju. They look
like squirrels but have intelligence higher than
that of humans, and are very obedient.
| |
|
| Rabbit Summon
Scroll |
| A
scroll that summons the holy animal, Toto, for 4
weeks. Toto is a holy animal that only lives in
the area where gods live, Yeomju. They look like
rabbits but have intelligence higher than that
of humans, and are very obedient. They are also
very emotional, and give help to intimate humans
with mysterious power.
| |
|
| Spotted
Rabbit Summon Scroll |
| A
scroll that summons the holy animal, Spotted
Toto, for 4 weeks. Toto is a holy animal that
only lives in the area where gods live, Yeomju.
They look like rabbits but have intelligence
higher than that of humans, and are very
obedient. They are also very emotional, and give
help to intimate humans with mysterious
power. | |
|
| Gold Pig Summon
Scroll |
| Legendary
pig that is said to be born only once every 600
years. The color of the hair shines brightly in
gold. | |
|
| Pink Pig Summon
Scroll |
| Legendary
pig that is said to be born only once every 600
years. | |
|
| Cat Summon
Scroll |
| Close
animal of human beings. Have been loved for a
long time for their cuteness.
| |
|
| Ostrich Summon
Scroll |
| Bird
that cannot fly, discovered by an adventurer.
| |
|
| Fierce Tiger
Summon Scroll |
| Four
vicious monsters, known as the Four Evils, lived
by the west areas of China during the times of
God Yo. The fierce tiger is one of them. They
show loyalty when a powerful emperor rules
China, thus they are currently a help to the
humans. However, nobody knows when they will
change their mind...
| |
|
| White
Elephant Summon Scroll |
| Elephant
that lives in West Asia.
| |
|
| Five
Horned Rhinoceros Summon Scroll
|
| Five
horned rhinoceros. Stronger and has more stamina
than ordinary rhinoceros, thus good for long
trade runs.
| |
|
| Revival Clock
|
| An
item that extends the expiring summons of a silk
pet for 4 weeks. It has the power like a broken
watch or a watch shifted in reverse to affect
time. | |
|
| Potion of Growth
|
| Item
that increases the experience points gained by
the growth pets.
| |
|
| Magic stone
of Astral(Lvl.1) |
| Increases
the "astral" attribute on equipment items by
1.(The attribute will be added if it does not
exist) Items with astral attributes will prevent
the enchant level from being reset when it fails
from enchanting. Prevention effect is as follows
- When items with enchant levels 4 or higher
fails in enchanting, the enchant level will be
preserved at 4. How to use 1. Open the alchemy
window(Y) and choose attribute grant. 2. At the
left slot of the attribute grant window place
the equipme
| |
|
| Magic stone
of Astral(Lvl.2) |
| Increases
the "astral" attribute on equipment items by
1.(The attribute will be added if it does not
exist) Items with astral attributes will prevent
the enchant level from being reset when it fails
from enchanting. Prevention effect is as follows
- When items with enchant levels 4 or higher
fails in enchanting, the enchant level will be
preserved at 4. How to use 1. Open the alchemy
window(Y) and choose attribute grant. 2. At the
left slot of the attribute grant window place
the equipme
| |
|
| Magic stone
of Astral(Lvl.3) |
| Increases
the "astral" attribute on equipment items by
1.(The attribute will be added if it does not
exist) Items with astral attributes will prevent
the enchant level from being reset when it fails
from enchanting. Prevention effect is as follows
- When items with enchant levels 4 or higher
fails in enchanting, the enchant level will be
preserved at 4. How to use 1. Open the alchemy
window(Y) and choose attribute grant. 2. At the
left slot of the attribute grant window place
the equipme
| |
|
| Magic stone
of Astral(Lvl.4) |
| Increases
the "astral" attribute on equipment items by
1.(The attribute will be added if it does not
exist) Items with astral attributes will prevent
the enchant level from being reset when it fails
from enchanting. Prevention effect is as follows
- When items with enchant levels 4 or higher
fails in enchanting, the enchant level will be
preserved at 4. How to use 1. Open the alchemy
window(Y) and choose attribute grant. 2. At the
left slot of the attribute grant window place
the equipme
| |
|
| Magic stone
of Astral(Lvl.5) |
| Increases
the "astral" attribute on equipment items by
1.(The attribute will be added if it does not
exist) | |
|
| Magic stone
of Astral(Lvl.6) |
| Increases
the "astral" attribute on equipment items by
1.(The attribute will be added if it does not
exist) Items with astral attributes will prevent
the enchant level from being reset when it fails
from enchanting. Prevention effect is as follows
- When items with enchant levels 4 or higher
fails in enchanting, the enchant level will be
preserved at 4. How to use 1. Open the alchemy
window(Y) and choose attribute grant. 2. At the
left slot of the attribute grant window place
the equipme
| |
|
| Magic stone
of Astral(Lvl.7) |
| Increases
the "astral" attribute on equipment items by
1.(The attribute will be added if it does not
exist) Items with astral attributes will prevent
the enchant level from being reset when it fails
from enchanting. Prevention effect is as follows
- When items with enchant levels 4 or higher
fails in enchanting, the enchant level will be
preserved at 4. How to use 1. Open the alchemy
window(Y) and choose attribute grant. 2. At the
left slot of the attribute grant window place
the equipme
| |
|
| Magic stone
of Astral(Lvl.8) |
| Increases
the "astral" attribute on equipment items by
1.(The attribute will be added if it does not
exist) Items with astral attributes will prevent
the enchant level from being reset when it fails
from enchanting. Prevention effect is as follows
- When items with enchant levels 4 or higher
fails in enchanting, the enchant level will be
preserved at 4. How to use 1. Open the alchemy
window(Y) and choose attribute grant. 2. At the
left slot of the attribute grant window place
the equipme
| |
|
| Magic
stone of immortal(Lvl.1) |
| Increases
the "immortal" attribute on equipment items by
1.(The attribute will be added if it does not
exist) Immortal attribute prevents the item from
being destroyed when it fails from enchanting.
(It does not prevent the enchantment level
becoming 0) How to use 1. Open the alchemy
window(Y) and choose attribute grant. 2. At the
left slot of the attribute grant window place
the equipment item, on the right slot place the
alchemy stone, and then press the "compound"
button. | |
|
| Magic
stone of immortal(Lvl.2) |
| Increases
the "immortal" attribute on equipment items by
1.(The attribute will be added if it does not
exist) Immortal attribute prevents the item from
being destroyed when it fails from enchanting.
(It does not prevent the enchantment level
becoming 0) How to use 1. Open the alchemy
window(Y) and choose attribute grant. 2. At the
left slot of the attribute grant window place
the equipment item, on the right slot place the
alchemy stone, and then press the "compound"
button. | |
|
| Magic
stone of immortal(Lvl.3) |
| Increases
the "immortal" attribute on equipment items by
1.(The attribute will be added if it does not
exist) Immortal attribute prevents the item from
being destroyed when it fails from enchanting.
(It does not prevent the enchantment level
becoming 0) How to use 1. Open the alchemy
window(Y) and choose attribute grant. 2. At the
left slot of the attribute grant window place
the equipment item, on the right slot place the
alchemy stone, and then press the "compound"
button. | |
|
| Magic
stone of immortal(Lvl.4) |
| Increases
the "immortal" attribute on equipment items by
1.(The attribute will be added if it does not
exist) Immortal attribute prevents the item from
being destroyed when it fails from enchanting.
(It does not prevent the enchantment level
becoming 0) How to use 1. Open the alchemy
window(Y) and choose attribute grant. 2. At the
left slot of the attribute grant window place
the equipment item, on the right slot place the
alchemy stone, and then press the "compound"
button. | |
|
| Magic
stone of immortal(Lvl.5) |
| Increases
the "immortal" attribute on equipment items by
1.(The attribute will be added if it does not
exist) Immortal attribute prevents the item from
being destroyed when it fails from enchanting.
(It does not prevent the enchantment level
becoming 0) How to use 1. Open the alchemy
window(Y) and choose attribute grant. 2. At the
left slot of the attribute grant window place
the equipment item, on the right slot place the
alchemy stone, and then press the "compound"
button. | |
|
| Magic
stone of immortal(Lvl.6) |
| Increases
the "immortal" attribute on equipment items by
1.(The attribute will be added if it does not
exist) Immortal attribute prevents the item from
being destroyed when it fails from enchanting.
(It does not prevent the enchantment level
becoming 0) How to use 1. Open the alchemy
window(Y) and choose attribute grant. 2. At the
left slot of the attribute grant window place
the equipment item, on the right slot place the
alchemy stone, and then press the "compound"
button. | |
|
| Magic
stone of immortal(Lvl.7) |
| Increases
the "immortal" attribute on equipment items by
1.(The attribute will be added if it does not
exist) Immortal attribute prevents the item from
being destroyed when it fails from enchanting.
(It does not prevent the enchantment level
becoming 0) How to use 1. Open the alchemy
window(Y) and choose attribute grant. 2. At the
left slot of the attribute grant window place
the equipment item, on the right slot place the
alchemy stone, and then press the "compound"
button. | |
|
| Magic
stone of immortal(Lvl.8) |
| Increases
the "immortal" attribute on equipment items by
1.(The attribute will be added if it does not
exist) Immortal attribute prevents the item from
being destroyed when it fails from enchanting.
(It does not prevent the enchantment level
becoming 0) How to use 1. Open the alchemy
window(Y) and choose attribute grant. 2. At the
left slot of the attribute grant window place
the equipment item, on the right slot place the
alchemy stone, and then press the "compound"
button. | |
|
| Mangryang Stall
|
| This
is a stall decorated with cute Mangryang dolls
on the sign How to use When this item is
clicked, the basic stall is transformed into
this decorated stall.
| |
|
| Big Eye Ghost
Stall |
| This
is a stall decorated with cute Big Eye Ghost
dolls on the sign How to use When this item is
clicked, the basic stall is transformed into
this decorated stall.
| |
|
| Earth Ghost
Stall |
| This
is a stall decorated with cute Earth Ghost dolls
on the sign How to use When this item is
clicked, the basic stall is transformed into
this decorated stall.
| |
|
| Combination
Stall |
| This
is a special stall decorated with cute
Mangryang, Big Eye Ghost, and Earth Ghost dolls
on the sign How to use When this item is
clicked, the basic stall is transformed into
this decorated stall.
| |
|
| Devil Wing Dress
(M) |
| Dress
worn when battling against the angels, by those
who worshipped the devil
| |
|
| Devil Wing Dress
(F) |
| Dress
worn when battling against the angels, by
females who lost their souls to the devil
| |
|
| Skill
Reallocation Potion |
| Withdraws
1 level of skills and mastery and recovers 100%
of the invested SP. How to use When you use this
potion, the skills window will appear, select
the skills you would like to withdraw and press
Confirm to finish.
| |
|
| Character
Skin Change Scroll |
| Changes
the character's appearance.
| |
|
| 1-Day
Silver Time Service Ticket |
| Gives
a 50% experience bonus while hunting for 3 hours
per day. ** The 1 day period begins upon
activation and ends 24 hours later. ** The
unused experience bonus time carries over to the
next day. ** Experience Bonus time is counted as
used only during battle.
| |
|
| 4-Week
Silver Time Service Ticket |
| Gives
a 50% experience bonus while hunting for 3 hours
per day. ** The 1 day period begins upon
activation and ends 24 hours later. ** The
unused experience bonus time carries over to the
next day. ** Experience Bonus time is counted as
used only during battle.
| |
|
| 1-Day
Gold Time Service Ticket |
| Gives
a 100% experience bonus while hunting for 3
hours per day. ** The 1 day period begins upon
activation and ends 24 hours later. ** The
unused experience bonus time carries over to the
next day. ** Experience Bonus time is counted as
used only during battle.
| |
|
| 4-Week
Gold Time Service Ticket |
| Gives
a 100% experience bonus while hunting for 3
hours per day. ** The 1 day period begins upon
activation and ends 24 hours later. ** The
unused experience bonus time carries over to the
next day. ** Experience Bonus time is counted as
used only during battle.
| |
|
| 1-Day
Skill Silver Time Service Ticket
|
| For
3 hours per day, you can get additional 50%
skill experience points during hunting. ** A day
is considered as 24 hours from the moment the
item is used. ** Unused skill experience bonus
time is valid only till the next day. ** Bonus
experience time passes by only during
battle. | |
|
| 4-Week
Skill Silver Time Service Ticket
|
| For
3 hours per day, you can get additional 50%
skill experience points during hunting. ** A day
is considered as 24 hours from the moment the
item is used. ** Unused skill experience bonus
time is valid only till the next day. ** Bonus
experience time passes by only during
battle. | |
|
| 1-Day
Skill Gold Time Service Ticket |
| For
3 hours per day, you can get additional 100%
skill experience points during hunting. ** A day
is considered as 24 hours from the moment the
item is used. ** Unused skill experience bonus
time is valid only till the next day. ** Bonus
experience time passes by only during
battle. | |
|
| 4-Week
Skill Gold Time Service Ticket |
| For
3 hours per day, you can get additional 100%
skill experience points during hunting. ** A day
is considered as 24 hours from the moment the
item is used. ** Unused skill experience bonus
time is valid only till the next day. ** Bonus
experience time passes by only during
battle. | |
|
| 20% Damage
Increase Scroll |
| Character
receives a 20% damage bonus for 30
minutes. | |
|
| 20% Damage
Resistance Scroll |
| Damage
received by player is reduced by 20% for 30
minutes | |
|
| Instant Return
Scroll |
| Return
to the town with no time delay.
| |
|
| Reverse Return
Scroll |
| You
can select one of the following 3 teleport
options 1.Your most recent designated return
point 2.The most recent location where you died
3. /Saved name (max 10 letters) of a designated
location (Not implemented yet)
| |
|
| 60% Resurrection
Scroll |
| Resurrection
with 60% experience recovery.
| |
|
| 100%
Resurrection Scroll |
| Resurrection
with 100% experience recovery
| |
|
| HP Recovery
Potions (Small) |
| 1000
bottles of 220HP Recovery Potions
| |
|
| HP Recovery
Potions (Medium) |
| 1000
bottles of 370HP Recovery Potions
| |
|
| HP Recovery
Potions (Large) |
| 1000
bottles of 570HP Recovery Potions
| |
|
| HP
Recovery Potions (X-Large) |
| 1000
bottles of 820HP Recovery Potions
| |
|
| MP Recovery
Potions (Small) |
| 1000
bottles of 220MP Recovery Potions
| |
|
| MP Recovery
Potions (Medium) |
| 1000
bottles of 370MP Recovery Potions
| |
|
| MP Recovery
Potions (Large) |
| 1000
bottles of 570MP Recovery Potions
| |
|
| MP
Recovery Potions (X-Large) |
| 1000
bottles of 820MP Recovery Potions
| |
|
| Global Chat
|
| Sends
a chat message that everyone on the same server
can see How to use When the Global Chat item is
clicked, the global chat window will appear.
Enter your chat message and then press confirm.
| |
|
| Repair Hammer
|
| This
is the mobile version of the repair hammer which
can fix and restore equipment. When used, this
item repairs all items in the equipment window
and inventory. How to use Once the hammer is
clicked, the repair confirm window will appear.
Press Confirm and the items will be
repaired. | |
|
| Quiver
|
| This
is a quiver of 10,000 arrows.
| |
|
| Basic
Defense Gender Switch Tool |
| Changes
the gender requirement of defenses up to the
1st~3rd Degree How to use After clicking the
tool, click the defense you would like to
convert and the item's gender requirement will
be changed. Restriction Item to be converted
must be in the inventory space Only usable on
1st~3rd Degree armor.
| |
|
| Intermediate
Defense Gender Switch Tool |
| Changes
the gender requirement of defenses up to the
4th~6th Degree How to use After clicking the
tool, click the defense you would like to
convert and the item's gender requirement will
be changed. Restriction Item to be converted
must be in the inventory space Only usable on
4th~6th Degree armor.
| |
|
| Advanced
Defense Gender Switch Tool |
| Changes
the gender requirement of defenses up to the
7th~9th Degree How to use After clicking the
tool, click the defense you would like to
convert and the item's gender requirement will
be changed. Restriction Item to be converted
must be in the inventory space Only usable on
9th Degree armor.
| |
|